Searched refs:SPR_LIQUID_OUCH (Results 1 – 2 of 2) sorted by relevance
953 int16_t SPR_LIQUID_OUCH = 0; variable2550 SPR_LIQUID_OUCH = 623; in initialize_sprites()3469 SPR_LIQUID_OUCH = 677; in initialize_sprites()4606 s_liquid_ouch.shapenum = SPR_LIQUID_OUCH; in initialize_states()
1260 extern int16_t SPR_LIQUID_OUCH;