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Searched refs:SPR_LIQUID_OUCH (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp953 int16_t SPR_LIQUID_OUCH = 0; variable
2550 SPR_LIQUID_OUCH = 623; in initialize_sprites()
3469 SPR_LIQUID_OUCH = 677; in initialize_sprites()
4606 s_liquid_ouch.shapenum = SPR_LIQUID_OUCH; in initialize_states()
H A D3d_def.h1260 extern int16_t SPR_LIQUID_OUCH;