Home
last modified time | relevance | path

Searched refs:SPR_LIQUID_R1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp946 int16_t SPR_LIQUID_R1 = 0; variable
2543 SPR_LIQUID_R1 = 616; in initialize_sprites()
3462 SPR_LIQUID_R1 = 670; in initialize_sprites()
4596 s_liquid_rise1.shapenum = SPR_LIQUID_R1; in initialize_states()
4602 s_liquid_fall3.shapenum = SPR_LIQUID_R1; in initialize_states()
H A D3d_def.h1253 extern int16_t SPR_LIQUID_R1;