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Searched refs:SPR_LIQUID_R2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp947 int16_t SPR_LIQUID_R2 = 0; variable
2544 SPR_LIQUID_R2 = 617; in initialize_sprites()
3463 SPR_LIQUID_R2 = 671; in initialize_sprites()
4597 s_liquid_rise2.shapenum = SPR_LIQUID_R2; in initialize_states()
4601 s_liquid_fall2.shapenum = SPR_LIQUID_R2; in initialize_states()
H A D3d_def.h1254 extern int16_t SPR_LIQUID_R2;