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Searched refs:SPR_LIQUID_R3 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp948 int16_t SPR_LIQUID_R3 = 0; variable
2545 SPR_LIQUID_R3 = 618; in initialize_sprites()
3464 SPR_LIQUID_R3 = 672; in initialize_sprites()
4598 s_liquid_rise3.shapenum = SPR_LIQUID_R3; in initialize_states()
4600 s_liquid_fall1.shapenum = SPR_LIQUID_R3; in initialize_states()
H A D3d_def.h1255 extern int16_t SPR_LIQUID_R3;