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Searched refs:SPR_LIQUID_R4 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp949 int16_t SPR_LIQUID_R4 = 0; variable
2546 SPR_LIQUID_R4 = 619; in initialize_sprites()
3465 SPR_LIQUID_R4 = 673; in initialize_sprites()
4599 s_liquid_stand.shapenum = SPR_LIQUID_R4; in initialize_states()
H A D3d_def.h1256 extern int16_t SPR_LIQUID_R4;