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Searched refs:SPR_LIQUID_S2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp464 { SPR_LIQUID_S2, pis_scaled, }, in initialize_tp_shape_table()
683 { SPR_LIQUID_S2, pis_scaled, }, in initialize_tp_shape_table()
902 { SPR_LIQUID_S2, pis_scaled, }, in initialize_tp_shape_table()
1124 { SPR_LIQUID_S2, pis_scaled, }, // 103 - liquid Alien - Shooting in initialize_tp_shape_table()
H A D3d_main.cpp951 int16_t SPR_LIQUID_S2 = 0; variable
2548 SPR_LIQUID_S2 = 621; in initialize_sprites()
3467 SPR_LIQUID_S2 = 675; in initialize_sprites()
4604 s_liquid_shoot2.shapenum = SPR_LIQUID_S2; in initialize_states()
H A D3d_def.h1258 extern int16_t SPR_LIQUID_S2;