Searched refs:SPR_LIQUID_S2 (Results 1 – 3 of 3) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 464 { SPR_LIQUID_S2, pis_scaled, }, in initialize_tp_shape_table() 683 { SPR_LIQUID_S2, pis_scaled, }, in initialize_tp_shape_table() 902 { SPR_LIQUID_S2, pis_scaled, }, in initialize_tp_shape_table() 1124 { SPR_LIQUID_S2, pis_scaled, }, // 103 - liquid Alien - Shooting in initialize_tp_shape_table()
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H A D | 3d_main.cpp | 951 int16_t SPR_LIQUID_S2 = 0; variable 2548 SPR_LIQUID_S2 = 621; in initialize_sprites() 3467 SPR_LIQUID_S2 = 675; in initialize_sprites() 4604 s_liquid_shoot2.shapenum = SPR_LIQUID_S2; in initialize_states()
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H A D | 3d_def.h | 1258 extern int16_t SPR_LIQUID_S2;
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