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Searched refs:SPR_LIQUID_S3 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp465 { SPR_LIQUID_S3, pis_scaled, }, in initialize_tp_shape_table()
684 { SPR_LIQUID_S3, pis_scaled, }, in initialize_tp_shape_table()
903 { SPR_LIQUID_S3, pis_scaled, }, in initialize_tp_shape_table()
1125 { SPR_LIQUID_S3, pis_scaled, }, // 104 - liquid Alien - Shooting in initialize_tp_shape_table()
H A D3d_main.cpp952 int16_t SPR_LIQUID_S3 = 0; variable
2549 SPR_LIQUID_S3 = 622; in initialize_sprites()
3468 SPR_LIQUID_S3 = 676; in initialize_sprites()
4605 s_liquid_shoot3.shapenum = SPR_LIQUID_S3; in initialize_states()
H A D3d_def.h1259 extern int16_t SPR_LIQUID_S3;