Searched refs:SPR_LIQUID_S3 (Results 1 – 3 of 3) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 465 { SPR_LIQUID_S3, pis_scaled, }, in initialize_tp_shape_table() 684 { SPR_LIQUID_S3, pis_scaled, }, in initialize_tp_shape_table() 903 { SPR_LIQUID_S3, pis_scaled, }, in initialize_tp_shape_table() 1125 { SPR_LIQUID_S3, pis_scaled, }, // 104 - liquid Alien - Shooting in initialize_tp_shape_table()
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H A D | 3d_main.cpp | 952 int16_t SPR_LIQUID_S3 = 0; variable 2549 SPR_LIQUID_S3 = 622; in initialize_sprites() 3468 SPR_LIQUID_S3 = 676; in initialize_sprites() 4605 s_liquid_shoot3.shapenum = SPR_LIQUID_S3; in initialize_states()
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H A D | 3d_def.h | 1259 extern int16_t SPR_LIQUID_S3;
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