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Searched refs:SPR_LIQUID_SHOT_FLY_1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp488 { SPR_LIQUID_SHOT_FLY_1, pis_scaled, }, in initialize_tp_shape_table()
707 { SPR_LIQUID_SHOT_FLY_1, pis_scaled, }, in initialize_tp_shape_table()
926 { SPR_LIQUID_SHOT_FLY_1, pis_scaled, }, in initialize_tp_shape_table()
1148 { SPR_LIQUID_SHOT_FLY_1, pis_scaled, }, // 127 - Liquid Aln Sht - float'n in initialize_tp_shape_table()
H A D3d_main.cpp959 int16_t SPR_LIQUID_SHOT_FLY_1 = 0; variable
2556 SPR_LIQUID_SHOT_FLY_1 = 629; in initialize_sprites()
3475 SPR_LIQUID_SHOT_FLY_1 = 683; in initialize_sprites()
H A D3d_def.h1266 extern int16_t SPR_LIQUID_SHOT_FLY_1;
H A D3d_act2.cpp5348 new_actor->temp2 = SPR_LIQUID_SHOT_FLY_1; in SpawnProjectile()