Searched refs:SPR_LIQUID_SHOT_FLY_1 (Results 1 – 4 of 4) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 488 { SPR_LIQUID_SHOT_FLY_1, pis_scaled, }, in initialize_tp_shape_table() 707 { SPR_LIQUID_SHOT_FLY_1, pis_scaled, }, in initialize_tp_shape_table() 926 { SPR_LIQUID_SHOT_FLY_1, pis_scaled, }, in initialize_tp_shape_table() 1148 { SPR_LIQUID_SHOT_FLY_1, pis_scaled, }, // 127 - Liquid Aln Sht - float'n in initialize_tp_shape_table()
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H A D | 3d_main.cpp | 959 int16_t SPR_LIQUID_SHOT_FLY_1 = 0; variable 2556 SPR_LIQUID_SHOT_FLY_1 = 629; in initialize_sprites() 3475 SPR_LIQUID_SHOT_FLY_1 = 683; in initialize_sprites()
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H A D | 3d_def.h | 1266 extern int16_t SPR_LIQUID_SHOT_FLY_1;
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H A D | 3d_act2.cpp | 5348 new_actor->temp2 = SPR_LIQUID_SHOT_FLY_1; in SpawnProjectile()
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