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Searched refs:SPR_MACHINEGUNREADY (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_draw.cpp1256 SPR_MACHINEGUNREADY, in initialize_weapon_constants()
H A D3d_main.cpp1016 int16_t SPR_MACHINEGUNREADY = 0; variable
1833 SPR_MACHINEGUNREADY = 494; in initialize_sprites()
2612 SPR_MACHINEGUNREADY = 678; in initialize_sprites()
3531 SPR_MACHINEGUNREADY = 732; in initialize_sprites()
H A D3d_def.h1332 extern int16_t SPR_MACHINEGUNREADY;