Searched refs:SPR_MACHINEGUNREADY (Results 1 – 3 of 3) sorted by relevance
1256 SPR_MACHINEGUNREADY, in initialize_weapon_constants()
1016 int16_t SPR_MACHINEGUNREADY = 0; variable1833 SPR_MACHINEGUNREADY = 494; in initialize_sprites()2612 SPR_MACHINEGUNREADY = 678; in initialize_sprites()3531 SPR_MACHINEGUNREADY = 732; in initialize_sprites()
1332 extern int16_t SPR_MACHINEGUNREADY;