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Searched refs:SPR_MGOLD_ATTACK2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp622 int16_t SPR_MGOLD_ATTACK2 = 0; variable
3167 SPR_MGOLD_ATTACK2 = 390; in initialize_sprites()
4667 s_mgold_shoot2.shapenum = SPR_MGOLD_ATTACK2; in initialize_states()
H A D3d_def.h881 extern int16_t SPR_MGOLD_ATTACK2;