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Searched refs:SPR_MGOLD_OUCH (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp606 int16_t SPR_MGOLD_OUCH = 0; variable
3152 SPR_MGOLD_OUCH = 376; in initialize_sprites()
4670 s_mgold_pain.shapenum = SPR_MGOLD_OUCH; in initialize_states()
H A D3d_def.h865 extern int16_t SPR_MGOLD_OUCH;