Searched refs:SPR_MGOLD_SHOT1 (Results 1 – 3 of 3) sorted by relevance
885 extern int16_t SPR_MGOLD_SHOT1;
626 int16_t SPR_MGOLD_SHOT1 = 0; variable3170 SPR_MGOLD_SHOT1 = 393; in initialize_sprites()
5318 new_actor->temp1 = SPR_MGOLD_SHOT1; in SpawnProjectile()