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Searched refs:SPR_MGOLD_SHOT1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_def.h885 extern int16_t SPR_MGOLD_SHOT1;
H A D3d_main.cpp626 int16_t SPR_MGOLD_SHOT1 = 0; variable
3170 SPR_MGOLD_SHOT1 = 393; in initialize_sprites()
H A D3d_act2.cpp5318 new_actor->temp1 = SPR_MGOLD_SHOT1; in SpawnProjectile()