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Searched refs:SPR_PISTOLREADY (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_draw.cpp1255 SPR_PISTOLREADY, in initialize_weapon_constants()
H A D3d_main.cpp1010 int16_t SPR_PISTOLREADY = 0; variable
1827 SPR_PISTOLREADY = 489; in initialize_sprites()
2606 SPR_PISTOLREADY = 673; in initialize_sprites()
3525 SPR_PISTOLREADY = 727; in initialize_sprites()
H A D3d_def.h1326 extern int16_t SPR_PISTOLREADY;