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Searched refs:SPR_POD_DIE1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp1025 ob->temp1 = SPR_POD_DIE1; in KillActor()
H A D3d_main.cpp780 int16_t SPR_POD_DIE1 = 0; variable
1693 SPR_POD_DIE1 = 366; in initialize_sprites()
2391 SPR_POD_DIE1 = 473; in initialize_sprites()
3301 SPR_POD_DIE1 = 518; in initialize_sprites()
H A D3d_def.h1060 extern int16_t SPR_POD_DIE1;