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Searched refs:SPR_POD_HATCH1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp889 ::InitSmartSpeedAnim(ob, SPR_POD_HATCH1, 0, 2, at_ONCE, ad_FWD, 7); in KillActor()
H A D3d_main.cpp769 int16_t SPR_POD_HATCH1 = 0; variable
1682 SPR_POD_HATCH1 = 355; in initialize_sprites()
2380 SPR_POD_HATCH1 = 462; in initialize_sprites()
3290 SPR_POD_HATCH1 = 507; in initialize_sprites()
H A D3d_def.h1049 extern int16_t SPR_POD_HATCH1;
H A D3d_act2.cpp1149 ::InitSmartSpeedAnim(obj, SPR_POD_HATCH1, 0, 2, at_ONCE, ad_FWD, 7); in T_OfsThink()