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Searched refs:SPR_POD_OUCH (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp779 int16_t SPR_POD_OUCH = 0; variable
1692 SPR_POD_OUCH = 365; in initialize_sprites()
2390 SPR_POD_OUCH = 472; in initialize_sprites()
3300 SPR_POD_OUCH = 517; in initialize_sprites()
4471 s_ofs_pod_ouch.shapenum = SPR_POD_OUCH - SPR_POD_WALK1; in initialize_states()
H A D3d_def.h1059 extern int16_t SPR_POD_OUCH;