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Searched refs:SPR_PRO_DEAD (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp416 int16_t SPR_PRO_DEAD = 0; variable
1492 SPR_PRO_DEAD = 172; in initialize_sprites()
2110 SPR_PRO_DEAD = 201; in initialize_sprites()
2985 SPR_PRO_DEAD = 212; in initialize_sprites()
4577 s_prodie4.shapenum = SPR_PRO_DEAD; in initialize_states()
H A D3d_act1.cpp193 { SPR_PRO_DEAD, dressing, }, // in initialize_static_info_constants()
H A D3d_def.h666 extern int16_t SPR_PRO_DEAD;