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Searched refs:SPR_RENT_SHOOT1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp361 int16_t SPR_RENT_SHOOT1 = 0; variable
1442 SPR_RENT_SHOOT1 = 123; in initialize_sprites()
2060 SPR_RENT_SHOOT1 = 152; in initialize_sprites()
2935 SPR_RENT_SHOOT1 = 163; in initialize_sprites()
4482 s_rent_shoot1.shapenum = SPR_RENT_SHOOT1; in initialize_states()
H A Djm_tp.cpp239 { SPR_RENT_SHOOT1, pis_scaled, }, in initialize_tp_shape_table()
H A D3d_def.h608 extern int16_t SPR_RENT_SHOOT1;