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Searched refs:SPR_SCAN_ALIEN_B1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp1089 ::InitSmartAnim(ob, SPR_SCAN_ALIEN_B1, 0, 3, at_ONCE, ad_FWD); in KillActor()
H A D3d_main.cpp900 int16_t SPR_SCAN_ALIEN_B1 = 0; variable
1763 SPR_SCAN_ALIEN_B1 = 431; in initialize_sprites()
2500 SPR_SCAN_ALIEN_B1 = 575; in initialize_sprites()
3419 SPR_SCAN_ALIEN_B1 = 629; in initialize_sprites()
H A D3d_def.h1201 extern int16_t SPR_SCAN_ALIEN_B1;