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Searched refs:SPR_SCAN_ALIEN_DEAD (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp200 { SPR_SCAN_ALIEN_DEAD, dressing, }, in initialize_static_info_constants()
H A D3d_main.cpp912 int16_t SPR_SCAN_ALIEN_DEAD = 0; variable
1774 SPR_SCAN_ALIEN_DEAD = 442; in initialize_sprites()
2511 SPR_SCAN_ALIEN_DEAD = 586; in initialize_sprites()
3430 SPR_SCAN_ALIEN_DEAD = 640; in initialize_sprites()
H A D3d_def.h1213 extern int16_t SPR_SCAN_ALIEN_DEAD;