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Searched refs:SPR_SCAN_ALIEN_READY (Results 1 – 5 of 5) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp231 { SPR_SCAN_ALIEN_READY, pis_scaled, }, in initialize_tp_shape_table()
453 { SPR_SCAN_ALIEN_READY, pis_scaled, }, in initialize_tp_shape_table()
672 { SPR_SCAN_ALIEN_READY, pis_scaled, }, in initialize_tp_shape_table()
891 { SPR_SCAN_ALIEN_READY, pis_scaled, }, in initialize_tp_shape_table()
1113 { SPR_SCAN_ALIEN_READY, pis_scaled, }, // 92 - Small Cansiter in initialize_tp_shape_table()
H A D3d_act1.cpp138 { SPR_SCAN_ALIEN_READY, block, }, // 51 Small Alien Canister in initialize_static_info_constants()
H A D3d_main.cpp899 int16_t SPR_SCAN_ALIEN_READY = 0; variable
1762 SPR_SCAN_ALIEN_READY = 430; in initialize_sprites()
2499 SPR_SCAN_ALIEN_READY = 574; in initialize_sprites()
3418 SPR_SCAN_ALIEN_READY = 628; in initialize_sprites()
H A D3d_def.h1200 extern int16_t SPR_SCAN_ALIEN_READY;
H A D3d_act2.cpp863 new_actor->temp1 = SPR_SCAN_ALIEN_READY; in SpawnOffsetObj()