Searched refs:SPR_SCAN_ALIEN_READY (Results 1 – 5 of 5) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 231 { SPR_SCAN_ALIEN_READY, pis_scaled, }, in initialize_tp_shape_table() 453 { SPR_SCAN_ALIEN_READY, pis_scaled, }, in initialize_tp_shape_table() 672 { SPR_SCAN_ALIEN_READY, pis_scaled, }, in initialize_tp_shape_table() 891 { SPR_SCAN_ALIEN_READY, pis_scaled, }, in initialize_tp_shape_table() 1113 { SPR_SCAN_ALIEN_READY, pis_scaled, }, // 92 - Small Cansiter in initialize_tp_shape_table()
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H A D | 3d_act1.cpp | 138 { SPR_SCAN_ALIEN_READY, block, }, // 51 Small Alien Canister in initialize_static_info_constants()
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H A D | 3d_main.cpp | 899 int16_t SPR_SCAN_ALIEN_READY = 0; variable 1762 SPR_SCAN_ALIEN_READY = 430; in initialize_sprites() 2499 SPR_SCAN_ALIEN_READY = 574; in initialize_sprites() 3418 SPR_SCAN_ALIEN_READY = 628; in initialize_sprites()
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H A D | 3d_def.h | 1200 extern int16_t SPR_SCAN_ALIEN_READY;
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H A D | 3d_act2.cpp | 863 new_actor->temp1 = SPR_SCAN_ALIEN_READY; in SpawnOffsetObj()
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