Searched refs:SPR_SECURITY_NORMAL (Results 1 – 3 of 3) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 264 { SPR_SECURITY_NORMAL, pis_scaled, }, in initialize_tp_shape_table() 486 { SPR_SECURITY_NORMAL, pis_scaled, }, in initialize_tp_shape_table() 705 { SPR_SECURITY_NORMAL, pis_scaled, }, in initialize_tp_shape_table() 924 { SPR_SECURITY_NORMAL, pis_scaled, }, in initialize_tp_shape_table() 1146 { SPR_SECURITY_NORMAL, pis_scaled, }, // 125 - Security_light - normal in initialize_tp_shape_table()
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H A D | 3d_main.cpp | 765 int16_t SPR_SECURITY_NORMAL = 0; variable 1678 SPR_SECURITY_NORMAL = 352; in initialize_sprites() 2376 SPR_SECURITY_NORMAL = 459; in initialize_sprites() 3286 SPR_SECURITY_NORMAL = 504; in initialize_sprites() 4671 s_security_light.shapenum = SPR_SECURITY_NORMAL; in initialize_states()
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H A D | 3d_def.h | 1042 extern int16_t SPR_SECURITY_NORMAL;
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