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Searched refs:SPR_SECURITY_NORMAL (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp264 { SPR_SECURITY_NORMAL, pis_scaled, }, in initialize_tp_shape_table()
486 { SPR_SECURITY_NORMAL, pis_scaled, }, in initialize_tp_shape_table()
705 { SPR_SECURITY_NORMAL, pis_scaled, }, in initialize_tp_shape_table()
924 { SPR_SECURITY_NORMAL, pis_scaled, }, in initialize_tp_shape_table()
1146 { SPR_SECURITY_NORMAL, pis_scaled, }, // 125 - Security_light - normal in initialize_tp_shape_table()
H A D3d_main.cpp765 int16_t SPR_SECURITY_NORMAL = 0; variable
1678 SPR_SECURITY_NORMAL = 352; in initialize_sprites()
2376 SPR_SECURITY_NORMAL = 459; in initialize_sprites()
3286 SPR_SECURITY_NORMAL = 504; in initialize_sprites()
4671 s_security_light.shapenum = SPR_SECURITY_NORMAL; in initialize_states()
H A D3d_def.h1042 extern int16_t SPR_SECURITY_NORMAL;