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Searched refs:SPR_STAT_10 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp86 { SPR_STAT_10, block, }, // Water Fountain in initialize_static_info_constants()
H A D3d_main.cpp194 int16_t SPR_STAT_10 = 0; variable
1317 SPR_STAT_10 = 5; in initialize_sprites()
1910 SPR_STAT_10 = 11; in initialize_sprites()
2773 SPR_STAT_10 = 11; in initialize_sprites()
H A D3d_def.h432 extern int16_t SPR_STAT_10;