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Searched refs:SPR_STAT_14 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp90 { SPR_STAT_14, dressing, }, // Ceiling Light in initialize_static_info_constants()
302 spot->shapenum == SPR_STAT_14 || // ceiling light in SpawnStatic()
H A D3d_main.cpp198 int16_t SPR_STAT_14 = 0; variable
1321 SPR_STAT_14 = 9; in initialize_sprites()
1914 SPR_STAT_14 = 15; in initialize_sprites()
2777 SPR_STAT_14 = 15; in initialize_sprites()
H A D3d_def.h436 extern int16_t SPR_STAT_14;