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Searched refs:SPR_STAT_20 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp97 { SPR_STAT_20, dressing, }, // Indirect Half-Sphere in initialize_static_info_constants()
303 (!::is_aog_sw() && spot->shapenum == SPR_STAT_20) || in SpawnStatic()
H A D3d_main.cpp204 int16_t SPR_STAT_20 = 0; variable
1920 SPR_STAT_20 = 21; in initialize_sprites()
2783 SPR_STAT_20 = 21; in initialize_sprites()
H A D3d_def.h442 extern int16_t SPR_STAT_20;