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Searched refs:SPR_STAT_27 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp147 { SPR_STAT_27, pis_scaled, }, in initialize_tp_shape_table()
369 { SPR_STAT_27, pis_scaled, }, in initialize_tp_shape_table()
588 { SPR_STAT_27, pis_scaled, }, in initialize_tp_shape_table()
807 { SPR_STAT_27, pis_scaled, }, in initialize_tp_shape_table()
1029 { SPR_STAT_27, pis_scaled, }, // 8 - Auto-Burst Rifle in initialize_tp_shape_table()
H A D3d_act1.cpp107 { SPR_STAT_27, bo_burst_rifle, }, // Auto-Burst Rifle in initialize_static_info_constants()
H A D3d_main.cpp211 int16_t SPR_STAT_27 = 0; variable
1326 SPR_STAT_27 = 14; in initialize_sprites()
1927 SPR_STAT_27 = 28; in initialize_sprites()
2790 SPR_STAT_27 = 28; in initialize_sprites()
H A D3d_def.h449 extern int16_t SPR_STAT_27;