Searched refs:SPR_STAT_27 (Results 1 – 4 of 4) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 147 { SPR_STAT_27, pis_scaled, }, in initialize_tp_shape_table() 369 { SPR_STAT_27, pis_scaled, }, in initialize_tp_shape_table() 588 { SPR_STAT_27, pis_scaled, }, in initialize_tp_shape_table() 807 { SPR_STAT_27, pis_scaled, }, in initialize_tp_shape_table() 1029 { SPR_STAT_27, pis_scaled, }, // 8 - Auto-Burst Rifle in initialize_tp_shape_table()
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H A D | 3d_act1.cpp | 107 { SPR_STAT_27, bo_burst_rifle, }, // Auto-Burst Rifle in initialize_static_info_constants()
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H A D | 3d_main.cpp | 211 int16_t SPR_STAT_27 = 0; variable 1326 SPR_STAT_27 = 14; in initialize_sprites() 1927 SPR_STAT_27 = 28; in initialize_sprites() 2790 SPR_STAT_27 = 28; in initialize_sprites()
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H A D | 3d_def.h | 449 extern int16_t SPR_STAT_27;
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