Searched refs:SPR_STAT_28 (Results 1 – 4 of 4) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 148 { SPR_STAT_28, pis_scaled, }, in initialize_tp_shape_table() 370 { SPR_STAT_28, pis_scaled, }, in initialize_tp_shape_table() 589 { SPR_STAT_28, pis_scaled, }, in initialize_tp_shape_table() 808 { SPR_STAT_28, pis_scaled, }, in initialize_tp_shape_table() 1030 { SPR_STAT_28, pis_scaled, }, // 9 - Particle Charged ION in initialize_tp_shape_table()
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H A D | 3d_act1.cpp | 108 { SPR_STAT_28, bo_ion_cannon, }, // Particle Charged ION in initialize_static_info_constants()
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H A D | 3d_main.cpp | 212 int16_t SPR_STAT_28 = 0; variable 1327 SPR_STAT_28 = 15; in initialize_sprites() 1928 SPR_STAT_28 = 29; in initialize_sprites() 2791 SPR_STAT_28 = 29; in initialize_sprites()
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H A D | 3d_def.h | 450 extern int16_t SPR_STAT_28;
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