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Searched refs:SPR_STAT_28 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp148 { SPR_STAT_28, pis_scaled, }, in initialize_tp_shape_table()
370 { SPR_STAT_28, pis_scaled, }, in initialize_tp_shape_table()
589 { SPR_STAT_28, pis_scaled, }, in initialize_tp_shape_table()
808 { SPR_STAT_28, pis_scaled, }, in initialize_tp_shape_table()
1030 { SPR_STAT_28, pis_scaled, }, // 9 - Particle Charged ION in initialize_tp_shape_table()
H A D3d_act1.cpp108 { SPR_STAT_28, bo_ion_cannon, }, // Particle Charged ION in initialize_static_info_constants()
H A D3d_main.cpp212 int16_t SPR_STAT_28 = 0; variable
1327 SPR_STAT_28 = 15; in initialize_sprites()
1928 SPR_STAT_28 = 29; in initialize_sprites()
2791 SPR_STAT_28 = 29; in initialize_sprites()
H A D3d_def.h450 extern int16_t SPR_STAT_28;