Searched refs:SPR_STAT_3 (Results 1 – 3 of 3) sorted by relevance
78 { SPR_STAT_3, block, }, // Floor Lamp in initialize_static_info_constants()301 if ((!::is_aog_sw() && spot->shapenum == SPR_STAT_3) || // // floor lamp in SpawnStatic()
187 int16_t SPR_STAT_3 = 0; variable1903 SPR_STAT_3 = 4; in initialize_sprites()2766 SPR_STAT_3 = 4; in initialize_sprites()
425 extern int16_t SPR_STAT_3;