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Searched refs:SPR_STAT_3 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp78 { SPR_STAT_3, block, }, // Floor Lamp in initialize_static_info_constants()
301 if ((!::is_aog_sw() && spot->shapenum == SPR_STAT_3) || // // floor lamp in SpawnStatic()
H A D3d_main.cpp187 int16_t SPR_STAT_3 = 0; variable
1903 SPR_STAT_3 = 4; in initialize_sprites()
2766 SPR_STAT_3 = 4; in initialize_sprites()
H A D3d_def.h425 extern int16_t SPR_STAT_3;