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Searched refs:SPR_STAT_30 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp372 { SPR_STAT_30, pis_scaled, }, in initialize_tp_shape_table()
591 { SPR_STAT_30, pis_scaled, }, in initialize_tp_shape_table()
810 { SPR_STAT_30, pis_scaled, }, in initialize_tp_shape_table()
1032 { SPR_STAT_30, pis_scaled, }, // 11 - Full Heal in initialize_tp_shape_table()
H A D3d_main.cpp214 int16_t SPR_STAT_30 = 0; variable
1930 SPR_STAT_30 = 31; in initialize_sprites()
2793 SPR_STAT_30 = 31; in initialize_sprites()
H A D3d_def.h452 extern int16_t SPR_STAT_30;