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Searched refs:SPR_STAT_32 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp140 { SPR_STAT_32, pis_scaled, }, in initialize_tp_shape_table()
362 { SPR_STAT_32, pis_scaled, }, in initialize_tp_shape_table()
581 { SPR_STAT_32, pis_scaled, }, in initialize_tp_shape_table()
800 { SPR_STAT_32, pis_scaled, }, in initialize_tp_shape_table()
1022 { SPR_STAT_32, pis_scaled, }, // 1 - Red Key in initialize_tp_shape_table()
H A D3d_act1.cpp114 { SPR_STAT_32, bo_red_key, }, // Red Key SPR5V in initialize_static_info_constants()
H A D3d_main.cpp216 int16_t SPR_STAT_32 = 0; variable
1330 SPR_STAT_32 = 18; in initialize_sprites()
1932 SPR_STAT_32 = 33; in initialize_sprites()
2795 SPR_STAT_32 = 33; in initialize_sprites()
H A D3d_def.h454 extern int16_t SPR_STAT_32;