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Searched refs:SPR_STAT_36 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp144 { SPR_STAT_36, pis_scaled, }, in initialize_tp_shape_table()
366 { SPR_STAT_36, pis_scaled, }, in initialize_tp_shape_table()
585 { SPR_STAT_36, pis_scaled, }, in initialize_tp_shape_table()
804 { SPR_STAT_36, pis_scaled, }, in initialize_tp_shape_table()
1026 { SPR_STAT_36, pis_scaled, }, // 5 - Gold Key in initialize_tp_shape_table()
H A D3d_act1.cpp118 { SPR_STAT_36, ::is_ps() ? dressing : bo_gold_key, }, // OPEN in initialize_static_info_constants()
H A D3d_main.cpp220 int16_t SPR_STAT_36 = 0; variable
1334 SPR_STAT_36 = 22; in initialize_sprites()
1936 SPR_STAT_36 = 37; in initialize_sprites()
2799 SPR_STAT_36 = 37; in initialize_sprites()
H A D3d_def.h458 extern int16_t SPR_STAT_36; // Gold Key (AOG) / Yellow Package? (PS)