Searched refs:SPR_STAT_40 (Results 1 – 4 of 4) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 157 { SPR_STAT_40, pis_scaled, }, in initialize_tp_shape_table() 255 { SPR_STAT_40, pis_scaled, }, in initialize_tp_shape_table() 379 { SPR_STAT_40, pis_scaled, }, in initialize_tp_shape_table() 598 { SPR_STAT_40, pis_scaled, }, in initialize_tp_shape_table() 817 { SPR_STAT_40, pis_scaled, }, in initialize_tp_shape_table() 1039 { SPR_STAT_40, pis_scaled, }, // 18 - Full Water Bowl in initialize_tp_shape_table()
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H A D | 3d_act1.cpp | 123 { SPR_STAT_40, bo_water, }, // Full Water Bowl SPR7V in initialize_static_info_constants()
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H A D | 3d_main.cpp | 224 int16_t SPR_STAT_40 = 0; variable 1336 SPR_STAT_40 = 24; in initialize_sprites() 1940 SPR_STAT_40 = 41; in initialize_sprites() 2803 SPR_STAT_40 = 41; in initialize_sprites()
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H A D | 3d_def.h | 462 extern int16_t SPR_STAT_40;
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