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Searched refs:SPR_STAT_40 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp157 { SPR_STAT_40, pis_scaled, }, in initialize_tp_shape_table()
255 { SPR_STAT_40, pis_scaled, }, in initialize_tp_shape_table()
379 { SPR_STAT_40, pis_scaled, }, in initialize_tp_shape_table()
598 { SPR_STAT_40, pis_scaled, }, in initialize_tp_shape_table()
817 { SPR_STAT_40, pis_scaled, }, in initialize_tp_shape_table()
1039 { SPR_STAT_40, pis_scaled, }, // 18 - Full Water Bowl in initialize_tp_shape_table()
H A D3d_act1.cpp123 { SPR_STAT_40, bo_water, }, // Full Water Bowl SPR7V in initialize_static_info_constants()
H A D3d_main.cpp224 int16_t SPR_STAT_40 = 0; variable
1336 SPR_STAT_40 = 24; in initialize_sprites()
1940 SPR_STAT_40 = 41; in initialize_sprites()
2803 SPR_STAT_40 = 41; in initialize_sprites()
H A D3d_def.h462 extern int16_t SPR_STAT_40;