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Searched refs:SPR_STAT_47 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp130 { SPR_STAT_47, dressing, }, // Video Game Machine in initialize_static_info_constants()
304 spot->shapenum == SPR_STAT_47 || in SpawnStatic()
H A D3d_main.cpp231 int16_t SPR_STAT_47 = 0; variable
1343 SPR_STAT_47 = 31; in initialize_sprites()
1947 SPR_STAT_47 = 48; in initialize_sprites()
2810 SPR_STAT_47 = 48; in initialize_sprites()
H A D3d_def.h469 extern int16_t SPR_STAT_47;