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Searched refs:SPR_STAT_48 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp151 { SPR_STAT_48, pis_scaled, }, in initialize_tp_shape_table()
256 { SPR_STAT_48, pis_scaled, }, in initialize_tp_shape_table()
373 { SPR_STAT_48, pis_scaled, }, in initialize_tp_shape_table()
592 { SPR_STAT_48, pis_scaled, }, in initialize_tp_shape_table()
811 { SPR_STAT_48, pis_scaled, }, in initialize_tp_shape_table()
1033 { SPR_STAT_48, pis_scaled, }, // 12 - money bag in initialize_tp_shape_table()
H A D3d_act1.cpp154 { SPR_STAT_48, bo_money_bag, }, // 62 money bag in initialize_static_info_constants()
H A D3d_main.cpp232 int16_t SPR_STAT_48 = 0; variable
1344 SPR_STAT_48 = 32; in initialize_sprites()
1948 SPR_STAT_48 = 49; in initialize_sprites()
2811 SPR_STAT_48 = 49; in initialize_sprites()
H A D3d_def.h470 extern int16_t SPR_STAT_48;