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Searched refs:SPR_STAT_50 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp153 { SPR_STAT_50, pis_scaled, }, in initialize_tp_shape_table()
375 { SPR_STAT_50, pis_scaled, }, in initialize_tp_shape_table()
594 { SPR_STAT_50, pis_scaled, }, in initialize_tp_shape_table()
813 { SPR_STAT_50, pis_scaled, }, in initialize_tp_shape_table()
1035 { SPR_STAT_50, pis_scaled, }, // 14 - gold in initialize_tp_shape_table()
H A D3d_act1.cpp156 { SPR_STAT_50, bo_gold, }, // 64 gold in initialize_static_info_constants()
H A D3d_main.cpp234 int16_t SPR_STAT_50 = 0; variable
1346 SPR_STAT_50 = 34; in initialize_sprites()
1950 SPR_STAT_50 = 51; in initialize_sprites()
2813 SPR_STAT_50 = 51; in initialize_sprites()
H A D3d_def.h472 extern int16_t SPR_STAT_50;