Searched refs:SPR_STAT_50 (Results 1 – 4 of 4) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 153 { SPR_STAT_50, pis_scaled, }, in initialize_tp_shape_table() 375 { SPR_STAT_50, pis_scaled, }, in initialize_tp_shape_table() 594 { SPR_STAT_50, pis_scaled, }, in initialize_tp_shape_table() 813 { SPR_STAT_50, pis_scaled, }, in initialize_tp_shape_table() 1035 { SPR_STAT_50, pis_scaled, }, // 14 - gold in initialize_tp_shape_table()
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H A D | 3d_act1.cpp | 156 { SPR_STAT_50, bo_gold, }, // 64 gold in initialize_static_info_constants()
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H A D | 3d_main.cpp | 234 int16_t SPR_STAT_50 = 0; variable 1346 SPR_STAT_50 = 34; in initialize_sprites() 1950 SPR_STAT_50 = 51; in initialize_sprites() 2813 SPR_STAT_50 = 51; in initialize_sprites()
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H A D | 3d_def.h | 472 extern int16_t SPR_STAT_50;
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