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Searched refs:SPR_STAT_51 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.cpp154 { SPR_STAT_51, pis_scaled, }, in initialize_tp_shape_table()
376 { SPR_STAT_51, pis_scaled, }, in initialize_tp_shape_table()
595 { SPR_STAT_51, pis_scaled, }, in initialize_tp_shape_table()
814 { SPR_STAT_51, pis_scaled, }, in initialize_tp_shape_table()
1036 { SPR_STAT_51, pis_scaled, }, // 15 - bonus in initialize_tp_shape_table()
H A D3d_act1.cpp157 { SPR_STAT_51, bo_bonus, }, // 65 bonus in initialize_static_info_constants()
305 spot->shapenum == SPR_STAT_51 || in SpawnStatic()
H A D3d_main.cpp235 int16_t SPR_STAT_51 = 0; variable
1347 SPR_STAT_51 = 35; in initialize_sprites()
1951 SPR_STAT_51 = 52; in initialize_sprites()
2814 SPR_STAT_51 = 52; in initialize_sprites()
H A D3d_def.h473 extern int16_t SPR_STAT_51;