Home
last modified time | relevance | path

Searched refs:SPR_STAT_56 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp163 { SPR_STAT_56, dressing, }, // 70 Ceiling Lamp #3 in initialize_static_info_constants()
307 spot->shapenum == SPR_STAT_56) in SpawnStatic()
H A D3d_main.cpp240 int16_t SPR_STAT_56 = 0; variable
1352 SPR_STAT_56 = 40; in initialize_sprites()
1956 SPR_STAT_56 = 57; in initialize_sprites()
2819 SPR_STAT_56 = 57; in initialize_sprites()
H A D3d_def.h478 extern int16_t SPR_STAT_56;