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Searched refs:SPR_STAT_6 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp81 { SPR_STAT_6, dressing, }, // Blood Puddle in initialize_static_info_constants()
H A D3d_main.cpp190 int16_t SPR_STAT_6 = 0; variable
1906 SPR_STAT_6 = 7; in initialize_sprites()
2769 SPR_STAT_6 = 7; in initialize_sprites()
H A D3d_def.h428 extern int16_t SPR_STAT_6;