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Searched refs:SPR_SWAT_WOUNDED1 (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp479 int16_t SPR_SWAT_WOUNDED1 = 0; variable
1547 SPR_SWAT_WOUNDED1 = 226; in initialize_sprites()
2165 SPR_SWAT_WOUNDED1 = 255; in initialize_sprites()
3040 SPR_SWAT_WOUNDED1 = 266; in initialize_sprites()
4539 s_swatwounded1.shapenum = SPR_SWAT_WOUNDED1; in initialize_states()
4546 s_swatunwounded4.shapenum = SPR_SWAT_WOUNDED1; in initialize_states()
H A D3d_def.h732 extern int16_t SPR_SWAT_WOUNDED1;