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Searched refs:SPR_SWAT_WOUNDED3 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp481 int16_t SPR_SWAT_WOUNDED3 = 0; variable
1549 SPR_SWAT_WOUNDED3 = 228; in initialize_sprites()
2167 SPR_SWAT_WOUNDED3 = 257; in initialize_sprites()
3042 SPR_SWAT_WOUNDED3 = 268; in initialize_sprites()
4541 s_swatwounded3.shapenum = SPR_SWAT_WOUNDED3; in initialize_states()
4544 s_swatunwounded2.shapenum = SPR_SWAT_WOUNDED3; in initialize_states()
H A Djm_tp.cpp305 { SPR_SWAT_WOUNDED3, pis_scaled, }, in initialize_tp_shape_table()
H A D3d_def.h734 extern int16_t SPR_SWAT_WOUNDED3;