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Searched refs:SPR_SWAT_WOUNDED4 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp482 int16_t SPR_SWAT_WOUNDED4 = 0; variable
1550 SPR_SWAT_WOUNDED4 = 229; in initialize_sprites()
2168 SPR_SWAT_WOUNDED4 = 258; in initialize_sprites()
3043 SPR_SWAT_WOUNDED4 = 269; in initialize_sprites()
4542 s_swatwounded4.shapenum = SPR_SWAT_WOUNDED4; in initialize_states()
4543 s_swatunwounded1.shapenum = SPR_SWAT_WOUNDED4; in initialize_states()
H A Djm_tp.cpp306 { SPR_SWAT_WOUNDED4, pis_scaled, }, in initialize_tp_shape_table()
H A D3d_def.h735 extern int16_t SPR_SWAT_WOUNDED4;