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Searched refs:SPR_VITAL_DEAD_1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp1787 ::InitSmartSpeedAnim(obj, SPR_VITAL_DEAD_1, 0, 2, at_CYCLE, ad_FWD, 16); in T_SmartThought()
1841 } else if (obj->temp1 == SPR_VITAL_DEAD_1) { in T_SmartThought()
H A D3d_def.h1011 extern int16_t SPR_VITAL_DEAD_1;
H A D3d_main.cpp740 int16_t SPR_VITAL_DEAD_1 = 0; variable
2371 SPR_VITAL_DEAD_1 = 455; in initialize_sprites()