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Searched refs:SPR_VITAL_DIE_1 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp1113 ::InitSmartSpeedAnim(ob, SPR_VITAL_DIE_1, 0, 7, at_ONCE, ad_FWD, 7); in KillActor()
H A D3d_def.h1003 extern int16_t SPR_VITAL_DIE_1;
H A D3d_main.cpp732 int16_t SPR_VITAL_DIE_1 = 0; variable
2363 SPR_VITAL_DIE_1 = 447; in initialize_sprites()