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Searched refs:SPR_VITAL_DIE_2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_def.h1004 extern int16_t SPR_VITAL_DIE_2;
H A D3d_main.cpp733 int16_t SPR_VITAL_DIE_2 = 0; variable
2364 SPR_VITAL_DIE_2 = 448; in initialize_sprites()
H A D3d_act2.cpp1836 if (obj->temp1 == SPR_VITAL_DIE_2) { in T_SmartThought()