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Searched refs:SPR_VITAL_DIE_4 (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_def.h1006 extern int16_t SPR_VITAL_DIE_4;
H A D3d_main.cpp735 int16_t SPR_VITAL_DIE_4 = 0; variable
2366 SPR_VITAL_DIE_4 = 450; in initialize_sprites()
H A D3d_act2.cpp1838 } else if (obj->temp1 == SPR_VITAL_DIE_4) { in T_SmartThought()