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Searched refs:SPR_VITAL_OUCH (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_state.cpp1457 ::InitSmartSpeedAnim(ob, SPR_VITAL_OUCH, 0, 0, at_ONCE, ad_FWD, 23); in DamageActor()
H A D3d_def.h1014 extern int16_t SPR_VITAL_OUCH;
H A D3d_main.cpp743 int16_t SPR_VITAL_OUCH = 0; variable
2374 SPR_VITAL_OUCH = 458; in initialize_sprites()
H A D3d_act2.cpp1784 if (obj->temp1 == SPR_VITAL_OUCH) { in T_SmartThought()