Searched refs:SPR_VITAL_OUCH (Results 1 – 4 of 4) sorted by relevance
1457 ::InitSmartSpeedAnim(ob, SPR_VITAL_OUCH, 0, 0, at_ONCE, ad_FWD, 23); in DamageActor()
1014 extern int16_t SPR_VITAL_OUCH;
743 int16_t SPR_VITAL_OUCH = 0; variable2374 SPR_VITAL_OUCH = 458; in initialize_sprites()
1784 if (obj->temp1 == SPR_VITAL_OUCH) { in T_SmartThought()