Searched refs:SPR_VITAL_STAND (Results 1 – 4 of 4) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | jm_tp.cpp | 414 { SPR_VITAL_STAND, pis_scaled, }, in initialize_tp_shape_table() 483 { SPR_VITAL_STAND, pis_scaled, }, in initialize_tp_shape_table() 633 { SPR_VITAL_STAND, pis_scaled, }, in initialize_tp_shape_table() 702 { SPR_VITAL_STAND, pis_scaled, }, in initialize_tp_shape_table() 852 { SPR_VITAL_STAND, pis_scaled, }, in initialize_tp_shape_table() 921 { SPR_VITAL_STAND, pis_scaled, }, in initialize_tp_shape_table()
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H A D | 3d_act2.cpp | 753 ::InitSmartSpeedAnim(new_actor, SPR_VITAL_STAND, 0, 0, at_NONE, ad_FWD, 0); in SpawnOffsetObj() 1785 ::InitSmartSpeedAnim(obj, SPR_VITAL_STAND, 0, 0, at_NONE, ad_FWD, 0); in T_SmartThought()
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H A D | 3d_def.h | 1002 extern int16_t SPR_VITAL_STAND;
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H A D | 3d_main.cpp | 731 int16_t SPR_VITAL_STAND = 0; variable 2362 SPR_VITAL_STAND = 446; in initialize_sprites()
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