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Searched refs:SPR_VSPIKE1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_main.cpp1062 int16_t SPR_VSPIKE1 = 0; variable
3576 SPR_VSPIKE1 = 772; in initialize_sprites()
4473 s_spike_barrier.shapenum = SPR_VSPIKE1; in initialize_states()
H A Djm_tp.cpp1271 { SPR_VSPIKE1, pis_scaled, }, // 250 - VSpike Barrier in initialize_tp_shape_table()
H A D3d_def.h1378 extern int16_t SPR_VSPIKE1;
H A D3d_act2.cpp2573 new_actor->temp1 = SPR_VSPIKE8 - SPR_VSPIKE1; in SpawnBarrier()