Searched refs:SPR_VSPIKE1 (Results 1 – 4 of 4) sorted by relevance
1062 int16_t SPR_VSPIKE1 = 0; variable3576 SPR_VSPIKE1 = 772; in initialize_sprites()4473 s_spike_barrier.shapenum = SPR_VSPIKE1; in initialize_states()
1271 { SPR_VSPIKE1, pis_scaled, }, // 250 - VSpike Barrier in initialize_tp_shape_table()
1378 extern int16_t SPR_VSPIKE1;
2573 new_actor->temp1 = SPR_VSPIKE8 - SPR_VSPIKE1; in SpawnBarrier()