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Searched refs:SPR_VSPIKE8 (Results 1 – 5 of 5) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act1.cpp110 { SPR_VSPIKE8, block, }, // Static VSPIKE in initialize_static_info_constants()
H A Djm_tp.cpp1278 { SPR_VSPIKE8, pis_scaled, }, // 257 - VSpike Barrier in initialize_tp_shape_table()
H A D3d_def.h1385 extern int16_t SPR_VSPIKE8;
H A D3d_main.cpp1069 int16_t SPR_VSPIKE8 = 0; variable
3583 SPR_VSPIKE8 = 779; in initialize_sprites()
H A D3d_act2.cpp2573 new_actor->temp1 = SPR_VSPIKE8 - SPR_VSPIKE1; in SpawnBarrier()