Searched refs:SPRxCTL (Results 1 – 6 of 6) sorted by relevance
/dports/audio/uade/uade-2.13/src/ |
H A D | custom.c | 616 static void SPRxCTL (int hpos, uae_u16 v, int num) {} 1600 SPRxCTL (hpos, value, (addr - 0x142) / 8);
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/dports/emulators/uae/uae-0.8.29/src/ |
H A D | custom.c | 2628 static void SPRxCTL (int hpos, uae_u16 v, int num) { decide_sprites (hpos); SPRxCTL_1 (v, num, hpos… in SPRxCTL() function 3966 SPRxCTL (hpos, value, (addr - 0x142) / 8); in custom_wput_1()
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H A D | ChangeLog | 1121 SPRxCTL and then SPRxPT, which used to set the sprite state to 1439 New arrays, sprvstart and sprvstop, calculated in SPRxPOS and SPRxCTL, 2149 In SPRxCTL(), reset sprite mode when sprpos==sprctl==0
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | ChangeLog | 926 SPRxCTL and then SPRxPT, which used to set the sprite state to 1244 New arrays, sprvstart and sprvstop, calculated in SPRxPOS and SPRxCTL, 1954 In SPRxCTL(), reset sprite mode when sprpos==sprctl==0
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H A D | custom.c | 4531 static void SPRxCTL (int hpos, uae_u16 v, int num) { decide_sprites (hpos); SPRxCTL_1 (v, num, hpos… in SPRxCTL() function 7450 SPRxCTL (hpos, value, (addr - 0x142) / 8); in custom_wput_1()
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | custom.cpp | 5914 static void SPRxCTL (int hpos, uae_u16 v, int num) function 9152 SPRxCTL (hpos, value, (addr - 0x142) / 8);
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