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Searched refs:SPRxCTL (Results 1 – 6 of 6) sorted by relevance

/dports/audio/uade/uade-2.13/src/
H A Dcustom.c616 static void SPRxCTL (int hpos, uae_u16 v, int num) {}
1600 SPRxCTL (hpos, value, (addr - 0x142) / 8);
/dports/emulators/uae/uae-0.8.29/src/
H A Dcustom.c2628 static void SPRxCTL (int hpos, uae_u16 v, int num) { decide_sprites (hpos); SPRxCTL_1 (v, num, hpos… in SPRxCTL() function
3966 SPRxCTL (hpos, value, (addr - 0x142) / 8); in custom_wput_1()
H A DChangeLog1121 SPRxCTL and then SPRxPT, which used to set the sprite state to
1439 New arrays, sprvstart and sprvstop, calculated in SPRxPOS and SPRxCTL,
2149 In SPRxCTL(), reset sprite mode when sprpos==sprctl==0
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A DChangeLog926 SPRxCTL and then SPRxPT, which used to set the sprite state to
1244 New arrays, sprvstart and sprvstop, calculated in SPRxPOS and SPRxCTL,
1954 In SPRxCTL(), reset sprite mode when sprpos==sprctl==0
H A Dcustom.c4531 static void SPRxCTL (int hpos, uae_u16 v, int num) { decide_sprites (hpos); SPRxCTL_1 (v, num, hpos… in SPRxCTL() function
7450 SPRxCTL (hpos, value, (addr - 0x142) / 8); in custom_wput_1()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dcustom.cpp5914 static void SPRxCTL (int hpos, uae_u16 v, int num) function
9152 SPRxCTL (hpos, value, (addr - 0x142) / 8);